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Sci-fi Command Center (Level 1) - Low Poly RTS Game Asset

Overview:
This is a game-ready isometric building asset created for a sci-fi real-time strategy game. The model represents the base level (Level 1) of a faction's evolving command hub. The design emphasizes industrial functionality with a defensive edge, setting the visual foundation for a tech progression narrative.

Process:
Modeled based on concept art depicting the building’s upgrade path. The main focus was to maintain a stylized low-poly aesthetic with clean topology and a distinct silhouette that remains readable from a top-down perspective. From the central dome to the side modules, every element was placed to ensure form clarity even at a small on-screen scale.

Technical Details:
Triangle Count: 350 Triangles (highly optimized for mobile performance)
Vertices: 266
Edges: 439
Faces: 189
Objects: 11 (modular structure for easy destruction and upgrade animations)
Optimization: Fully game-ready, ideal for RTS and mobile titles with heavy unit counts on screen.
UVs:Non-overlapping and tightly packed for efficient texture usage.
Textures: Hand-painted / Substance Painter workflow, 1024x1024 resolution.

Sci-fi Command Center (Level 1)

Sci-fi Command Center (Level 1)

Turntable

How it was done. Wireframe and UV

How it was done. Wireframe and UV

Multi View

Multi View

Concept art by Andrei Khaustov. 
https://www.artstation.com/andreiha

Concept art by Andrei Khaustov.
https://www.artstation.com/andreiha